Version 7.1 Changes
<> Weapons <>
- Added smooth weapons.
- Improved the weapon functionality of the Sonic Railgun and Skulltag Railgun.
- Added a particle effect to bullet & chainsaw puffs.
- Lowered the Sonic Railgun's drop rate to 6.25% (from 7.5%)
- Increased the spread on the Sonic Railgun's primary fire to 1.8,1.2 (from 1,1) so it's less useful long range.
- Added ejected cells to the Skulltag Railgun.
- Made railgun shots use sprites instead of particles (requires ZDoom 2.7.0+).
- Added a particle effect to rail impacts.
- Adjusted grenade gravity and bounce factors. The grenade launcher should feel a little better now and you should kill yourself less.
- Added new sounds for rocket/grenade explosions.
- Replaced the grenade bounce sound with a better one.
- Adjusted the Quad Shotgun blast and Super Shotgun fire sounds slightly.
<> Monsters <>
- Tweaked Sonic Railgunners more. Fixed a bug that caused them to keep firing when losing LOS of the target. Also increased their primary attack spread to 2.4,1.2 (from 2,1) and gave their secondary attack a spread of 1.2,0.6.
- Sonic Railgunners are now bright when firing and their dynamic lights are a little brighter. No more being ninjas in dark areas!
- The Dark Imp's strong projectiles (pink) now weave slightly.
- Tweaked the Bruiser Demon's fire spawner attack. It's now only used at less than 1024 range and dies once it has traveled 1548 range.
- Tweaked the Bruiser Demon's projectile spread attack. It now throws 5 projectiles instead of 6.
- Reworked the Annihilators rockets. They now stop seeking the target once they are dodged, however they are slightly more aggressive.
- Raised the Annihilator's chance to fire homing rockets from 30% to 40%.
- Tweaked the Fusion Arachnotrons attack pattern (more random & covers slightly less area).
- Added a trail to the Arachnotron Mk3's projectiles.
- Added new sprites for the Rocket Zombie.
- Gave the Rocket Zombie 78% damage reduction to his own rocket.
- The Visage ice ball and Ancient Apparition ice breath speed debuff now lasts 1 second longer.
- Added some gore to the Cyberdemon's and Spider Mastermind's deaths.
- Lowered the Cyberfiend's Health to 200(from 300) and gave it a lunge attack.
- Made the Necrodemon's projectiles weave horizontally.
- Made the Necrodemon's tracer less aggresive and raised its damage to 8-56(from 12-42).
- Made the Agathodemon's attack pattern less aggressive and made its tracers slightly less aggressive.
- Fixed a bug that would sometimes cause Bruiser Demons and Pyro Demons to infight.
<> Other <>
- Added new player sounds for all genders.
- Added new menu sounds.
- Added some sounds from Perkristian's sound pack.
- Added new secret, armor pickup, and key pickup sounds.
- Adjusted the playback volume of footsteps.
- Improved gibs by adding rotation sprites and removing the blood pools spawned by gibs.
- Added smooth items and props.
- Added lens flare to candelabra.
- Added more explosion sprites to barrels so they look nicer.
- Fixed a bug that caused the kill counter to not display over 999.
- Improved the HUD alignments, it should look a little better now.